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RE: Twilight version 1

tswwn reblogged your post Based on the epic love saga’s books an… and added:

I give TW so much crap about Twilight but she’s been working on these for a few days and did a good job :).

Yes, everyone gives me crap about Twilight! I don’t care, I love the series! So :p to you! muhahahaha!!! But thanks for the comment!!! It was tricky getting everything right with no cc, but I’m pleased with the results, more or less. Version 2 should be up before the weekend if all goes well. ;)

Based on the epic love saga’s books and movies, Forks comes to life with three of the most popular characters in the series. This version features human Bella Swan, vampire Edward Cullen, and werewolf Jacob Black. All outfits are based on ones seen in the movies, and all traits are made to go with each character’s personality. No CC/CAP!

To download, and for more information and pictures, visit my blog!

From the popular book/movie franchise, three of Panem’s most prominent characters come to life with this household! Featuring brave Katniss Everdeen, kind Peeta Mellark, and rebellious Gale Hawthorne, you can play out The Hunger Games your way! And you can choose the guy Katniss ends up with! All outfits are based on ones seen in the films, and all traits are made to go with each character’s personality. No CC/CAP!

To download, and for more information and pictures, visit my blog!

I was surprised to discover that I had a Sims 4 CAS demo waiting for me in Origin, so I hopped right to it! I’ve remade Kenzie, my Sim self! However, she’ll have a new name/persona in this new game, as I can’t bring myself to abandon Kenzie’s TS3 life and all her friends. Plus it would take forever to remake them all and I want to focus more on actually playing the game this time around! When I saw that wolf shirt, I knew right away I had to use it!!!

Feel the wind come sweeping down the plain with this classic family-friendly farmhouse! The two-story house comes with 3 bedrooms, 3 bathrooms, a kitchen, dining room, living area, and den. Outside, there’s even a barn for horses, along with cows and chickens, and a play area for the little ones. There’s also a garden ready for harvest and screened-in back porch. Even more awaits at this home on the range! No CC/CAP!

To download, and for more information and pictures, visit my blog!

The Sims 4: EA Responds to Angered Fans - SimsVIP

Interesting read, but still basically the same thing we’ve been hearing. I found these parts particularly disconcerting:

"…more tools in Create A Sim…"

Yet we don’t have Create A Style!

"Instead of pools, we chose to develop key new features in Build Mode: direct manipulation, building a house room-by-room and being able to exchange your custom rooms easily…"

Yet we do have the ability to build fountains. Hmm…something sounds fishy here!

They can try to talk their way out of it and sugar coat everything (and I love sugar), but the fact remains that their paying customer fan base is not pleased with the final result, and most would have preferred them waiting to launch the game until they were able to develop the technology, or work with what existed, to give them what they really wanted/expected. And that includes pools and toddlers.

"In The Sims 4, there are seven unique walk styles that you can choose from to help your Sims express themselves."

Yes, because walking a certain way clearly portrays how someone’s personality is. And that’s so much better/more important than having a life stage between babies and children. I don’t think anyone is going to be that enthused about different ways to walk; good grief, this is The Sims we’re talking about, not medical science to help crippled people.

"No more looking at the UI to figure out how your Sims are feeling – just look at their faces, posture, movements."

What if I like looking at my Sim’s UI to see what she’s feeling? It’s a lot easier for me, especially from a writer’s point of view. I don’t want to have to look at my Sim’s face to make sure she’s happy. Plus, if I need her face to be a certain way (happy, sad, etc.), chances are that won’t happen because I don’t know how to make her that way due to no UI. That may not make sense, but it’s a complicated thing.

However, there are some aspects that I did find tempting/interesting:

"They can multi-task (eating, watching TV and talking…"

I thought they already did that. I’ve had the TV on and two Sims sat on the couch and talked or ate. I guess it wasn’t that much though, not like what we’re supposedly getting with TS4.

"You can even put a hat on any hairstyle or pair boots with any pants…"

Now that I like the sound of. Right now, there are so many adorable hairstyles to use, but they’re either confined to hats or the wrong length (I’m OCD about the hair; the length has to match for all outfits, including hair with hats). Being able to place any hat on any hairstyle is awesome! Same with boots going with any pants without clipping issues.

"The Sims 4 Create A Sim Demo will be available later this summer for absolutely everyone to play."

YES! I’m super eager to get my hands on that! I just hope my computer will handle it as well as The Sims 3 (I did just get a new gaming one for Christmas, but with all the extra features they’re putting into this game, who knows what the specs will be?). Of course, I hesitate to spend too much time on a Sim in there, because, since it’s a demo, it won’t be there forever and I doubt the Sim can be transferred into the actual game when it’s released. But it’ll be fun to get used to it before the real deal!

honeywellsims4news:

THE SIMS 4:  POOLS & TODDLERS
What happened?


Background

Back when the The Sims 4 started development in 2008 EA was all aboard the online, social media train. You name it and they saw dollar signs and a way to monetize it from preventing piracy, direct marketing DLC, in-game advertising — absolutely everything pointed towards EA making a mint by forcing an online component to their games whether it made sense for the game to be online or not. The Sims 4 was no exception.

"I have not green lit one game to be developed as a single player experience. Today, all of our games include online applications and digital services that make them live 24/7/365."  —Frank Gibeau, September 2012, Cloud Gaming USA Conference

With that in mind, we first started hearing rumors that The Sims 4 would be online as early as 2010.  By March 2012 when The Sims 3 Showtime was launched with the SimPort feature there was no doubt for most people who were paying attention that The Sims 4 was going to be an online game.  Which is partly why when it was announced there was such a huge deal being made about the game being offline and single player. 

The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience.”  —EA.com, May 2013

Proof

But we don’t just have rumors and speculation to go on, we have the resumes of former EA employee Patrick Kelly and current EA employee Gil Colgate where both state The Sims 4 started off being developed as an online game.  

"My most recent project for The Sims Label (2011 – 2012) involved creating detailed Flash mockups exploring game play and UI designs for two potential online versions of The Sims 4 (The Sims Olympus and The Sims Icarus)." —Patrick Kelly

And

"Sims 4. Got to work on clustered servers, chat systems, scaling and performance, and other internet style stuff when it was an internet based game."  —Gil Colgate

So it’s firmly established The Sims 4 started off as an online game — it’s fact; not rumor.  The only thing that’s not clear is exactly when the direction of The Sims 4 changed from online (after at least four years work, 2008-2012) to being an offline, single player game.  We have two conflicting reasons and times given.

According to Patrick Kelly it was scrapped sometime in 2012 because the online concept was low quality with major limitations and had connection issues.  In other words the online game just wasn’t working out. 

"We listened to the feedback on SimCity and decided that The Sims 4 would be built as a single-player, offline experience." —Frank Gibeau, Venture Beat, July 2013

According to Frank Gibeau, currently Executive Vice President of EA Mobile but at the time of the interview was president of EA Labels, the direction of The Sims 4 changed as a result of fan feedback after the disastrous launch of SimCity.  SimCity launched March 5, 2013 so if we believe him The Sims 4 was still an online game as late as 2013.

Not Enough Time/Mismanaged

All of that background brings us to today when we have employee after employee telling us the Sims 4 was mismanaged. 

PATRICK KELLY

"From what I’ve been told, the game is a mess, the studio is a mess, and people are so frustrated they are about to revolt."  —Patrick Kelly, June 9, 2013 (All web activity, sites and profiles deleted.)

JACE WALLACE

"The Sims 4 team is completely mismanaged.  They should hire more producers I think :eyeroll: "  —Jace Wallace, January 31, 2014 (account deactivated)

DAVE (Last name unknown)

"They’re both [pools and toddlers] really important features that are close to our hearts.  We didn’t have the time during production to do them right for base game so we made a really hard decision to wait to do it properly instead of something half-baked.  I know it’s sad, but our hearts are in the right place." —Dave, The Sims Studio (via Luana on Twitter) June 25, 2014  (Both accounts were deactivated the same day it was posted) | Image

GRAHAM NARDONE

"You can’t weigh features by how much you want them in the game, you have to consider how many development resources it takes to create them. The tram? A couple of days from one of our FX guys and it’s finished… very low risk, very low complexity (using entirely existing tech), and adds a nice visual punch to the neighborhood. I can’t recall ever scoping against FX… they always have time to be adding more stuff. Our FX folks submitted their own long list of things they wanted to work on because there wasn’t enough for them to do. Now, you can’t take the FX team and ask them to add pools to the game. They don’t have the work skills to do it; neither do I. Pools, toddlers… they’re extremely complex features that require months of man hours of work across multiple disciplines and introduce significant risk. If we were to have added one of those to the game, there would have been two choices for us… cut many small features, or cut one other significantly large feature. And again, it isn’t equivalent - you can’t just cut a large feature and expect it to line up; you have to cut enough to get all the numbers for each discipline in the green, which means cutting extra to get to the point where the hardest hit discpline has enough time to do their necessary work for it. Now you’ve created free time for other disciplines who previously had work, but are left twiddling their thumbs… so you need to find work for them to do that only impacts the areas that you have time to spend in. If you look at one weird aspect of the game and wonder why it took priority over something that seemed important to you, it’s entirely possible it was something that the right people had time to work on without disrupting the busy people. Game development is a constant puzzle where you’re matching headcount and skill sets against features, schedule, and budget, and you’re trying to make everything fit just right with as few gaps as possible. Unfortunately time isn’t like money; you can’t go into debt on time and pay it back later." —Graham Nardone, July 2, 2014 | Image

As a result, all of the plans and good intentions The Sims 4 Team had went out the window and the game was stripped bare of even some of the most basic of features — like pools and toddlers.  As Trevor Lindsey recently tweeted there is no such thing as “completion percentage” the game is done when it’s shipped.  And in this case The Sims 4 is shipping without the following features:

Features Removed or Not Included

Suspected but not confirmed (Sim Gurus will not answer the many Simmers who have asked.)

  • No Terrain or Water Tools (flat lots only/ponds are objects)
  • Can’t place ANY lots; can only change pre-placed lot types (i.e. commercial to residential)
  • No Ownable Cars (or taxis and school buses):  There’s no garages or driveways in the build mode video and in response to a question about transportation: “It doesn’t really make sense to ride one [tram or steamboat] with the way our neighborhoods are set up.” —Trevor Lindsey  (Walking to the edge of the lot and teleporting is the only type of “transportation” mentioned so far.)
  • No Ghosts and Aliens:   No clue.

Community Reaction

The community was not happy — to put it mildly — about finding out The Sims 4 would not ship with pools or toddlers.  From parody videospolls, petitions on the forums, comics, heartfelt posts, a petition on change.org with upwards of 15,000 signatures in little over a week and dozens of articles written about it from IGN to Kotaku.  A big deal was made.

EA’s Response

Nothing.  Rich Hilleman decided long ago that people lie and those who complain the loudest are EA’s biggest customers.  EA equates outrage and customer complaints with sales so there’s no incentive for them to spend the money needed to put out a finished product.  They’re betting we’ll buy it anyway.

Credits: Toddlers by fakepeeps7

Honeywell’s Sims 4 News | Behind The Scenes

It just got serious! You know it’s bad when even EA employees (albeit former but still ones that were close to the game’s development) are saying the entire thing is mismanaged. And no time to put pools and toddlers in correctly? Again, don’t announce a release date until everything is set up properly! Sounds to me like they were planning to have both items in the game from the beginning, but they jumped the gun and announced a release date, thus preventing said features from making it into the game because they aren’t right yet. I’m sure most of the community of paying customers and players would prefer waiting a little longer for the game than to have it released with key features missing. But we all know EA - their biggest concern is the almighty dollar. They say they listen to their customers, and maybe sometimes they do. But at the end of the day, it’s all about the money.

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